![]() This project seems to do the trick almost perfectly, as it enables all input devices to emulate Xbox360 input and therefore make them compatible with XInput. Obviously since it isn't an Xbox 360 controller, getting it to work on an XInput-only game is going to require a work-around. My issue involves getting a Bluetooth gamepad ( Amazon Fire TV Game Controller) to work in games on Windows. DirectInput supports all types of input devices, including generic HID-compliant gamepads and Xbox controllers (although with less features than through XInput, like headset support).XInput ONLY supports the Xbox controllers (Xbox 360 and probably Xbox One as well).DirectInput is an older API that isn't as popular/used (thanks to XInput being easier and faster to set up).XInput is the latest/most widely used API in DirectX for gamepad input.Windows' input-devices system has always confused me, but after some research I've gathered the following: I'm having an issue getting a gamepad to work properly.
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